EVENT GAMIFICATION

IT ONLY MAKES SENSE IF IT IS TRULY FELT!

Events planning with radical levels of co-creation, participation and transformation of the audience, onsite and online, with results which exceed the event and have a great impact on individuals and territories.

Target Audience: Educators, consultants, leaders and organizational managers (Human Resources, corporate Volunteering, Innovation, among others), entrepreneurs, communities leaders, Young leadership, students and activists.
Themes: Sustainability, Social Responsibility, Youth Protagonism, Volunteering, Environment, Activism, Citizen Participation, Human Resources, Cooperation, Team Building, among others.
Duration: 1 to 7 days
Number of participants: 50 (minimum) / 2000 ( maximum)


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